Archive for the ‘A7 Project’ Category

Sunday bloody sunday

April 17, 2010

Hopefully I slept less than usual because my laptop refused to shut down and it was burning life while I was sleeping.

No, isn´t nice have my only one and dear computer with problems but is nice don´t sleep long hours as usual.

Hey we should see the good side of life 😉

Today, I will knock out adversity or adversity will bury me on depression.

I will go to a bookstore in a mall with Fernando to watch the presentation of Jorge´s book. I will try to persuade Jorge to make the Art of my project. We spoke about it before and Jorge delayed a decision after book presentation.

Anyway he don´t have practice modelling persons and i don´t know if it has strong enough willpower to learn it. The truth is, he is better artist than me.

Let´s see what happens.



April 16, 2010

At 4:00 AM I leaved office, or should i say home? Well nevermind…

And i went to gas station by foot, 10 minutes, to take a black espresso, not thinking on dangerous of night outside.

Why strangers say good morning when usually at day time the people ignore me?

They think being friendly are safer at night?

Well, let´s get into the juice of my post.

My last system of generate procedural terrain was get a random x,y position being  z at 2000 quants (distance units) check distance to ground and check distance of new object to already generated objects and if the distance are ok generate next object, else try another random position.

After all objects generated i drop them with c_move.

The problem is if the bounding boxes intersect the later object drops until find the intersecting bounding box and stays levitating.

My game is not about magic. 😦

So now i calculate distance to ground and have to fine adjust each kind of object for don´t levitate and don´t be buried on terrain.

This is my video of 27th march with my first attempts : Video

I know it sucks and it is short but gives you an idea of my project.

If no one read this at  least i sort my ideas typing.

The A7 engine sucks

April 16, 2010

Well it is it.

Scaling on runtime don´t change bounding box size.

And lite-c the script don´t compile the new code if i just edit a line and not hit return key.

So many times being bitted by same dog and i don´t learn 😦

I invested more than  400 hours studying the engine, i feel disappointed and without better alternatives.

I don´t want to make an engine by my own.  I have no idea how much time it takes and using this engine i estimate 7500 hours for do all stuff.

Shower time , I need to wash my brain. 2 AM is a good time.

Who gonna be the kindly soul to make the first comment here?